Cubereeno is now in Unity Engine
my post from reddit.
I started developing my first mobile game 7 months ago. I started with the Unity Engine. For the first few months, I created a "concept". When I created the concept, the game went around my friends. It was a success, to hear it was quite fun.
The next step was the Development completed. I moved from Unity Engine to Unreal Engine 4. In Unreal Engine, I used visual scripting "Blueprint". That was my biggest mistake... Although I was able to finish my game in one month and publish it on the Google Play Store. But... All testing on my available mobile devices with Unreal Engine 4 was without a crash. However, other users who downloaded my game, crash game. Although I fixed 20 bugs, there were other bugs. I was angry and sad. I decided to go back to where I started. Back to Unity Engine
Unity Engine was my hope. Month of work. Every day for 5 hours. I reworked my game into Unity Engine after a month. Now I hope there won't be the same problems as last time. I hope I get a second chance. Today I posted the second beta on the Google Play Store. I would like you to try my game and possibly leave me some feedback
Cubereeno - The Hardest Endless Run
Cubereeno
Status | Released |
Author | Thomas Parsley - ParsleyDEV |
Genre | Action |
Tags | 3D, android, Endless, endlessrun, free-game, Game Boy, mobile, Runner, Unity, unity-engine |
Languages | English |
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